Active Time Event

Inventio Per Fabula

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  • (The tl;dr video companion to this article): I’m a big fan of inversion in the name of critical thinking, so while the classic idiom goes “can’t see the forest for the trees” in terms of a cautionary tale about missing the big picture due to focusing on smaller details, I think inverting the old adage… Read more

  • (The tl;dr video companion to this article): I always like to remind people the best way to troubleshoot something, happens to share similarities with the best way to do science: just try a bunch of shit and see what works. No worries on discerning the truth of the matter afterwards: it will be fairly evident… Read more

  • (The tl;dr companion video to this article): I think one of the best qualities a person can have also happens to be one of the best ways to go about media consumption in one’s day to day: don’t take it so fucking seriously. I feel as if I need to start posting this image as… Read more

  • (The tl;dr companion video to this article): History has a tendency to repeat itself, it would seem. That would go a hell of a long way in explaining why I have such a strong sense of deja-fucking-vu with these god damn feelings of mubble-fubbles bubbling up When I started replaying Metal Gear Solid 4 (MGS4)… Read more

  • (The tl;dr video companion to this article): The everyday is filled with terrifying and tumultuous trials and tribulations….though that is no excuse to outsource all your problem solving abilities to AI. If one outsources all of their problems to AI…does one even have a life left to live? The launch of the Metal Gear Solid… Read more

  • (The tl;dr companion video to this article): The fun thing about most of the people I’ve known who play stealth games…is that they don’t seem to be overly concerned about the whole “sneaking bit”. I always recommend they could try, you know, staying hidden in cover and not being hair trigger about shooting anything that… Read more

  • (The tl;dr companion video to this article): The phenomenon of rose colored glasses when dealing with nostalgia often fails to recall a totally accurate picture of what we left behind…unless one was into horticulture, and they are reminiscing about a rose garden, in which case…you’ve probably found the loop hole on that idiom. Unless one… Read more

  • It is a cold hard fact of life: one can do everything right and still fail. Or you can be like Arby’s and avoid the anxiety of doing a good job by never trying at all As has been the case this year on Active Time Event, I’ve once again randomly stumbled into a rabbit… Read more

  • You never know where the day is going to take you at any given moment. As a cynic, however, my suspicions always remain firmly intact of what to expect from any 24 hour period One of the reasons I feel so vindicated in giving Mina the Hollower so many props where props are due, is… Read more

  • Life can have quite the cruel sense of humor, in that sometimes, in order to get things just right, you must first experience things going very wrong. Progress is rarely linear… Yesterday, I more or less explicated about some personal history I had with the Metal Gear Solid (MGS) series, in attempting to frame both… Read more

  • Strolling back into Silent Hill has me feeling as if the town is a microcosmic distillation of this year’s everyday. Yesterday’s post was one of a meandering sort, not to say it didn’t turn out okay, more so just a self-aware aside I felt like sharing. I keep oscillating back and forth between wanting to… Read more

  • As I sit here with bloodshot eyes and a sore body, knowing I still have one more overnight shift left to do before my work week is over, mulling over ideas in an attempt to fulfill my self-imposed status quo of writing about games everyday, I catch myself from nodding off right before my head… Read more

  • A jarringly simple question…one with as surprisingly complex an answer. A question that I recently posed to myself after reading an article discussing the newest game from Katamari creator Keita Takahashi, to a T, and an exchange that briefly occurred with another famous game designer Fumito Ueda, who helped lead the teams responsible for ICO,… Read more

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