Active Time Event

Inventio Per Fabula

consciousness

  • Not all who wander are lost… Others still, are just lost causes As I was finishing up “The Art of Losing” yesterday, the vibe it brought forth carried a certain finality to it, as if it was one of the last great insights I had the ability to muster, in sharing my deconstruction of Mario… Read more

  • “Shtay awhile and lishten“ Hell can take a number, I guess. As I struggle to maintain a mood in what feels like a particularly bleak week by personal standards, not even a release of a solid new title or the flurry of Gamescom is enough to elevate my mood. This strangulated sense of whimsy leaves… Read more

  • So many buttons, and so much time with which to push them… The inverse can be just as regretable, so it really is a pick your own poison scenario, I find. I’m currently at a loss for words, on some non-literal level anyways, as to what was worth speaking about today in the world of… Read more

  • Did you get through the title without going crossed eyed or nodding off briefly? Points for trying if you’re still reading this if either or neither case may be, the fact you remain invested in the notion of breaking down what “fingerfeeling” means is what counts. It’s not what you may initially think, I swear… Read more

  • In my “first ever” madly paradoxical non-literal preview/review of Gex 1, one of three titles included in the recently released Gex Trilogy Remastered, as always, I designated no score to the title, much like I didn’t go out of my way to comment or scrutinize about every little detail involving the game, as is my… Read more