Active Time Event

Inventio Per Fabula

platformer

  • Sometimes, keeping it simple is all one can ask for. Other times…not so much One of the problems with having to write about the video games you play, and to have to play video games to write about, is that if during a day, you get hung up on something totally irrelevant, or end up… Read more

  • The truth hurts. There’s no punchline follow up to that cold open. That’s it. In an unpredictable bout of what I feel is justifiable ire, I’ve more or less been “on one” the past few posts, thrashing about in anguish at the thought of some of the more lamentable aspects of the gaming industry, with… Read more

  • Often times, it’s the small things that count for the most. Whatever it takes to keep one sane In a movement reminiscent of my recent work on GoldenEye 64, where I got completely “derailed” right from the get, and needed to take a temporary hiatus before continuing, so too did my progress on Super Meat… Read more

  • The great thing about the end of the world is as follows; depending on how close you are to the conclusion, you’ll have absolutely no problems to worry about in the near immediate future. Gotta love when the silver lining is so shiny The goal yesterday was to commence discussion about the recently released Super… Read more

  • In a world of overachievers, I advocate for a more modest means of personal satisfaction. A “good enough” mentality will help set you up for life in the realm of stress free self-empowerment I’m aware there is a lot of tonal whiplash in my style from day to day here on Active Time Event; one… Read more

  • In the land of video games, it’s important to remember that death is only the beginning… Good rule of thumb to keep in mind with mummies, as well… And to that point, much like the black magic eternal that helps to keep mummies coming back for more, Super Meat Boy may finally be back with… Read more

  • A game helped defined by the lack of 30 milliseconds of button pressing In my many travels through the virtual realm, I often have to ponder about a great number of realities that affect the entirety of the interplay between player and avatar on a regular basis, and what kind of disruption it can mean… Read more

  • Memory can be a cruel mistress, leading us to believe we had something so beautiful, only to stare blankly into the cold face of reality upon a wayward return with the hopeful zest everything would be as we left it, and we are both amazingly correct and terrifyingly wrong at the same time. Not all… Read more