Active Time Event

Inventio Per Fabula

review

  • The truth hurts. There’s no punchline follow up to that cold open. That’s it. In an unpredictable bout of what I feel is justifiable ire, I’ve more or less been “on one” the past few posts, thrashing about in anguish at the thought of some of the more lamentable aspects of the gaming industry, with… Read more

  • Often times, it’s the small things that count for the most. Whatever it takes to keep one sane In a movement reminiscent of my recent work on GoldenEye 64, where I got completely “derailed” right from the get, and needed to take a temporary hiatus before continuing, so too did my progress on Super Meat… Read more

  • *DISCLAIMER: I’m prefacing this article with a reality check that anything discussed hereafter represents a thought experiment involving philosophical deconstructionism, and the metaphysics involved with players as autonomous agents reacting within a simulated environment, and not a serious concern over ethical implications with either the gamer, or developer in question. Thank you for understanding.* In… Read more

  • Watching behind the scenes supplemental material of the voice of Gex, Dana Gould, discussing that the writing, jokes, tones, and general riffing of the international gecko of mystery is a good reminder that sometimes, the entire reason someone did something is because they thought it was funny. Mind boggling that with such a simple motivation,… Read more

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