Active Time Event

Inventio Per Fabula

Shooting

  • (Tl; dr video companion to this article): What was old is new again… The eternal return spares no one My last article was err….if nothing else, terribly honest about the “state of things”, as they seem to be, in reference to me, gaming, and the vast emptiness that creates the texture of the every day.… Read more

  • (The tl;dr video companion to the article) If it ain’t broke….don’t fix it. Like I said: if it’s worked for you thus far, keep on keeping on… With us being knee deep in the dead at this point, as we have ventured a fair distance into Doom: The Dark Ages DLC, Revelations, and have no… Read more

  • While the Marvel Cinematic Universe gets a lot of praise for post credits surprises, they were not the first ones to do it, as the Muppets beat them to the punch decades before hand. When worlds collide: the thought of Animal being apart of The Avengers initiative holds great interest for me With 007 finally… Read more

  • An old turn of phrase suggests one “stop to smell the roses”. Whoever said this never stopped to consider the possibility of one having taken a shit in the flower bed before you got there, and now you’re profusely gagging after taking a huge whiff of floral asshole Today, on our continuing replay of GoldenEye… Read more

  • Amdist the bombast and the bullet holes, the violence born of national woes, stands tall and proud the human spirit, with all of their eloquent prose. Well, if it’s true what they say about people being made in “god’s image”, then god is just some freak ass gooner chud pumping loads to Power Rangers porn… Read more

  • *DISCLAIMER: I’m prefacing this article with a reality check that anything discussed hereafter represents a thought experiment involving philosophical deconstructionism, and the metaphysics involved with players as autonomous agents reacting within a simulated environment, and not a serious concern over ethical implications with either the gamer, or developer in question. Thank you for understanding.* In… Read more

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