Active Time Event

Inventio Per Fabula

games

  • We tend to overthink the everyday, as it is truly the simple things that matter most. Darren gets it I have so much thought bursting forth from my metaphysical self, and yet so little energy to fully fathom it. With that said, I think it’s going to have to be a much shorter (and more… Read more

  • I want to say I probably think about games more than I play them, which makes sense, when you factor in the notion I not only write about them, but have held jobs and worked gigs that require me to do research on them, interview people within the industry, talk shop with other industry vets,… Read more

  • I’m realizing as I type this that my sense of decorum tends to waver whenever I’m in a less than mood, but I suppose that is likely not uncommon in any vocational standard, job or otherwise. I’m guessing money and or accountability is usually what keeps people on the straight and narrow, though I’d argue… Read more

  • In spite of the terror reality relentlessly rains down upon me, my flirtations with gaming persists unabated. Well…slightly abated, as I have recently detailed, though I remain an admirably audacious individual non the less. Audaciously admonishable to others, mind you….quality is always perspective, though I do prefer the moments when I’m the biggest terror relentlessly… Read more

  • The want to stay informed vs the want to retain whatever sanity I have left by not checking the news headlines…the struggle is real. Basically my reaction whenever I check the news these days Thankfully, the gaming news is far more palatable on the regular, with less probability of wanting to gouge my eyes out… Read more

  • As I sit here with bloodshot eyes and a sore body, knowing I still have one more overnight shift left to do before my work week is over, mulling over ideas in an attempt to fulfill my self-imposed status quo of writing about games everyday, I catch myself from nodding off right before my head… Read more

  • *DISCLAIMER: I’m prefacing this article with a reality check that anything discussed hereafter represents a thought experiment involving philosophical deconstructionism, and the metaphysics involved with players as autonomous agents reacting within a simulated environment, and not a serious concern over ethical implications with either the gamer, or developer in question. Thank you for understanding.* In… Read more

  • Did you get through the title without going crossed eyed or nodding off briefly? Points for trying if you’re still reading this if either or neither case may be, the fact you remain invested in the notion of breaking down what “fingerfeeling” means is what counts. It’s not what you may initially think, I swear… Read more

  • It’s Hegel Time The effort of creation is a difficult, messy process, and has a tendency to produce crazy results when things get out of hand…but hey, as long as you have an audience for it, anything truly bizarre, no matter how insane, can work, right? Has probably already topped the NYT best sellers list,… Read more

  • Memory can be a cruel mistress, leading us to believe we had something so beautiful, only to stare blankly into the cold face of reality upon a wayward return with the hopeful zest everything would be as we left it, and we are both amazingly correct and terrifyingly wrong at the same time. Not all… Read more

  • Placating PlayStation

    Sometimes, traveling off of the beaten path can be a tricky endeavor, as the trail to travel lacks the guide book that can help one safely navigate the terrain, even if this safe navigation one seeks ends up being about something as silly as writing about video games. I say that in relation to the… Read more