To a T
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As I sit here with bloodshot eyes and a sore body, knowing I still have one more overnight shift left to do before my work week is over, mulling over ideas in an attempt to fulfill my self-imposed status quo of writing about games everyday, I catch myself from nodding off right before my head… Read more
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A jarringly simple question…one with as surprisingly complex an answer. A question that I recently posed to myself after reading an article discussing the newest game from Katamari creator Keita Takahashi, to a T, and an exchange that briefly occurred with another famous game designer Fumito Ueda, who helped lead the teams responsible for ICO,… Read more
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They say that eyes are the windows to the soul, and that looking into them, you get a true sense for what kind of majestic sense of beauty they maintain their household with. Other times however, you don’t even have to ring the doorbell to conclusively know that no one is home This is relevant… Read more
