If we are all very lucky, our own most ridiculous mistakes will lead to surprisingly amazing outcomes.

What else would we do to fill in the empty hours while we exist in a self-manufactured hell of our own creation?
Now that void week is well and truly behind us, we collectively move forward with only minor broken hearts and fancied disillusionment about humanity and existence at large. Due to both a looney tunes ass schedule that has haunted my everyday, I haven’t yet started any new games, though I feel as if I reached an excellent point of finality with my deconstructionism of Mario Kart World, so onward we terry.
Due to abysmal planning on my part, this article is not only going to be a pale shadow of what it was meant be, but I think referring to it as an article a generous stretch of the imagination, as I had to put it off to the very last second, and now I basically have no time to write anything (midnight deadline). So yeah. My bad. To be fair, I routinely rock out with more than a 1000 words per piece, and have been doing this for almost six months straight, so for this to be one of only maybe….three articles in total that were less than, I’m fairly happy with the output.
Since I just randomly posted a video about Doom, I figured I would share one of my favorite Doom facts, and one that John Carmack, the lead programmer on the project, confirmed was true, and that is involving the fact that when programming Doom, he forgot the 10th digit of PI, forever solidifying Doom’s in game logic in non-euclidean reality for the rest of time, and thankfully so, as it may have fundamentally changed Doom for the worst had the mistake not happened.
The man confirming this himself:
“Happy #PiDay the Doom source code includes an incorrect approximation of pi as 3.141592657 instead of the correct 3.141592654. I hope someone got fired for that blunder”-
When keeping it real goes wrong…in the right way?
Wish I had more time to go on longer, but alas, tis all we have time for today. Maybe tomorrow. Stay groovy.
-Pashford

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