Active Time Event

Inventio Per Fabula

indie

  • Sometimes, the most important thing we can do in a day is make a mistake, in order to learn from it for future prosperity. When life gives you grapples, make grappleade My time with Expedition 33 (E33) has been an enjoyable one, and while I still have a ways to go before I finish the… Read more

  • Exhaustion gets the best of all of us, and sometimes, one is too tired to even realize one is too tired. How I looked yesterday trying to finish my article on time Yesterday was a complete shit show, and I’m surprised everything turned out as well as it did. I’m guessing due to burning the… Read more

  • We are often plagued with a sense of shallow myopia, by being exposed only to the familiar reality we condemn ourselves to, by seeing only what we focus on, and not the greater majesty of the art that surrounds us. PicThis realization goes a long way in giving us a sense of perspective on ideology… Read more

  • Silksong: The Cost of Faith

    I will always advocate in the name of honesty, no matter how painful the truth may be. The truth shall set you free I’ve often discussed that my approach to the everyday, at least, in my estimations of what it takes for one to be successful at surviving, depart drastically from common wisdom. I am… Read more

  • I usually advocate for Occam’s Razor, in shaving away all of the excess of complicated theories and leaving the simplest explanation left as the correct deduction. Always trust in the simplest reasoning As I detailed in my last post, I was finally able to reach the first “not true” ending of Silksong, after weeks of… Read more

  • One person’s ending is another person’s beginning, true both in the fight of the every day, and the absurdity of what constitutes the reality of virtual battlefields. What I imagine most Silksong bosses eat for breakfast every morning And…credit roll… Fully aware I still have yet another full act of content to see before the… Read more

  • I think that the quote: “Sometimes you eat the bar, and sometimes the bar eats you” definitely applies to Silksong in radically wonderful degrees of resounding relatability How I imagine a lot of self-performed pep talks go with Silksong players about to give the boss who just killed them for the twentieth time just one… Read more

  • It pays to know what ones specialty is, as trying to overextend yourself in an attempt to be everything all at once on account of appealing to everyone can come off as being an uninspired, belligerent mess. Something tells me Combo Man wouldn’t be considered for a Fortnite cameo…which is ridiculous, cause they’ll take fucking… Read more

  • Self care is important, and looks like a lot of things to a lot of different people. Whatever it looks like to you, just make sure you keep doing it in times of need With that said, this is going to be a short one today I think, as the mood is quite drab, and… Read more

  • Sometimes, you’ve got to slow down, consider your options, and know when to let go. Some realizations are more painful than others Which is why the words of Wisdom for today are idealizing idleness, which might come as a shock to some of you, if you’re at all familiar with some of my own notions… Read more

  • We live in hypocrisy, and are often the makers of our own doom. I’m reminded of this sentiment these days, usually when I’m reading about others who lament the difficulty level in Silksong, as if they are tragically unfamiliar with the very nature of difficulty involving video game design since time immemorial. A lot of… Read more

  • As I always say: in a recession of shits to give, know how to budget accordingly. If time is money, then proper shit allocation is generational wealth. Yesterday’s post was a bit of an oddball attempt of mine at providing some wisdom in the realm of the strategically practical, with some D.I.Y tips on how… Read more

  • My heart goes out to all of the game developers who put in more hard work than the gaming masses will ever realize, all in the service of making something just for their enjoyment. How I imagine a lot of game developers feel right after launching a game with the crowded masses of fans doing… Read more

  • After being alerted to a theoretical reality of how horses function, I think my advice to Silksong players having trouble would be to start horsing around. Do as the horses do I think it’s fitting that while I write this article, I struggle a bit with mood and energy levels, which is generating a melancholy… Read more

  • Yesterday’s post dealt with the reality of game design, and the metaphysical idea of how some games do not necessarily predicate themselves on the notion of fun first and foremost. This might seem positively outlandish to some, or maybe even downright impossible to others, with the idea of video games firmly planted in their head… Read more

  • Sometimes, I address harder truths that make people uncomfortable. Others, involving the observations of these same hard truths, just think I’m either telling some kind of queer, long winded joke, or am just straight up full of shit. The reaction I expect out of the majority of you who quit before articles end rolling their… Read more

  • The silver lining about forced downtime one is confronted with in games, especially the moments of disappointment after losing to a boss, is that anyone who’s lucky enough to have an animal in their life just got an extra minute to enjoy some fluffy company. I’m imagining many Silksong players with cats have spent similar… Read more

  • I think people beat themselves up entirely too much, maybe possessing absurdist expectations that help totally butcher their mood in the process. Expectations cannot be subverted if one doesn’t have any to begin with I basically didn’t leave enough time for myself today to play around with ideas, thusly this post is probably going to… Read more

  • The Charles Bukowski quote: “The problem with the world is that the intelligent people are full of doubts, while the stupid ones are full of confidence.” seems truer and truer every single day that passes. The saddest of ironies I’ve made the habit of trying to get multiple articles out of any one game I’m… Read more

  • Some games like to act as little moments of escapism, to grant us some downtime amidst the chaos of reality. Others still just channel the struggles of the everyday into a super condensed format My journey to the Citadel continues, as I join so many others in their arduous pilgrimage through Silksong, every new death… Read more

  • Silksong: Signature Beats

    Often time, nerds will seek the cures for what plagues them in the completely wrong places, and with morbidly inaccurate assessments of what kind of panacea they represent. Both games and memes similarly filling the void of genuine need and concern of addressing intense mental health issues, but a great new game launch is basically… Read more

  • The want to stay informed vs the want to retain whatever sanity I have left by not checking the news headlines…the struggle is real. Basically my reaction whenever I check the news these days Thankfully, the gaming news is far more palatable on the regular, with less probability of wanting to gouge my eyes out… Read more

  • In the land of video games, it’s important to remember that death is only the beginning… Good rule of thumb to keep in mind with mummies, as well… And to that point, much like the black magic eternal that helps to keep mummies coming back for more, Super Meat Boy may finally be back with… Read more

  • A jarringly simple question…one with as surprisingly complex an answer. A question that I recently posed to myself after reading an article discussing the newest game from Katamari creator Keita Takahashi, to a T, and an exchange that briefly occurred with another famous game designer Fumito Ueda, who helped lead the teams responsible for ICO,… Read more