Active Time Event

Inventio Per Fabula

n64

  • As Mark Twain asserted; history doesn’t repeat itself, but it does rhyme. This would go a long way in explaining why my philosophical lamentations sound so sing songy Here we are, at the end of all things. At least, at the end of all things GoldenEye 64 related, as we bring to a close a… Read more

  • A sentiment I touched upon recently, and one that relates to an age old wisdom, is that the journey is always more interesting than the destination. The gooners know…good lord, do they know Finally out of the deep, dark depths of the Caverns that our winding narrative took us through, GoldenEye 64 reaches its apex… Read more

  • Though this next bit of darkly shaded humor may mean nothing to you at the moment, after reading this write-up about one of the final missions in GoldenEye, I urge you to go read The Myth of Sisyphus (or at least a tl;dr summary), to truly appreciate the idea behind the premise of this article,… Read more

  • GoldenEye 64: Das Bond

    They say never judge a book by its cover. People say a lot of stupid fucking things, don’t they? As we move forward with our replay of GoldenEye 64, after a brief excursion into totally off the map, extra canonical bullshit territory, with our trapesing through the terrifying terrain that troublingly terrorizes with titanic thermonbaric… Read more

  • Flirting with disaster is always more fun when you’re the one holding the ace up your sleeve. After I used the word disaster, Reagan popped into my mind. How peculiar… As we continue on with our little soiree behind the iron curtain, and sally forth with our “Bonding Experience” as we replay Goldeneye 64, we… Read more

  • What goes up, must come down …and the bigger they are… Following on the heels of a post I found rather peak, peak enough that I strongly considered just going out on a high note and saying hang the sense of doing the rest of the god damn runthrough of Goldeneye 64, cause there’s no… Read more

  • The quote from The Big Lebowski sums it up pretty well: “Sometimes you eat the bar, and sometimes…the bar eats you.” A friendly reminder that life is full of ups and downs, strikes and gutters, and you’ve just got to take them as they come, and maintain your sense of chill and calm no matter… Read more

  • The design ethics of GoldenEye 64 brings to mind that quote from Futurama: “When you do things right, people won’t be sure you’ve done anything at all.” And other times, expectations are just too damn ridiculous to begin with Continuing on from yesterday, where I finally made my triumphant return to the world of the… Read more

  • In a justified moment of reverence to the likes of Thomas Edison, “I’ve not failed, I’ve just found 10,000 ways that won’t work”. Adjusted expectations are vital to a healthy state of mind There is no avoiding the reality that this article represents a “shaking of the cobwebs off” kind of moment, as I took… Read more

  • Perspective matters. One creature’s hiking trail is another creature’s lunch buffet Words of Wisdom has ventured into delightfully alien lands of conceptual earnesty these past several weeks, and I’m pleased that my broadcasting of observation made real through intent, of the format needing to become, for lack of more technically effective terminology, more “loosey-goosey“, was… Read more

  • All of us want *to kick ass* in our everyday, sometimes we just need a little help in order to do so. *for a helpful translation guide for all of our British readers* I often chuckle to myself during the late hours of any given Monday, as per usual, I am always trying to come… Read more

  • Doing Diddy (Kong) Justice

    In the realm of video game related writing, I’m never quite sure if my heart is in the right place or not. What occurs in my head every time I sit down to write For anyone that follows Active Time Event on a regular basis, even those rare breeds that have been doing so since… Read more

  • The amount of heavy lifting Goldeneye 64 did for the Bond name is a Rare feat The gameplay trailer showcased for 007 First Light at Sony’s State of Play revealed a confident showing from IO Interactive, the developers behind the Hitman series, who are letting the gaming world know loud and clear that much like… Read more