Active Time Event

Inventio Per Fabula

secret agent

  • As Mark Twain asserted; history doesn’t repeat itself, but it does rhyme. This would go a long way in explaining why my philosophical lamentations sound so sing songy Here we are, at the end of all things. At least, at the end of all things GoldenEye 64 related, as we bring to a close a… Read more

  • Bonus content and secret levels in video games are great for two important reasons: one, they act as a nice surprise that keeps me playing longer, and two, playing longer means effortlessly extending the amount of time before I have to return to the real world and deal with the endless litany of annoying assholes… Read more

  • The old saying goes it’s always darkest before the dawn… …and sometimes, *you* continue to persist as the darkest thing sulking about, even after the dawn After the impressively vile and rampantly chaotic liquid shitting episode that any replay of the level Control turns out to be (at least on 00 Agent), we move into… Read more

  • Though this next bit of darkly shaded humor may mean nothing to you at the moment, after reading this write-up about one of the final missions in GoldenEye, I urge you to go read The Myth of Sisyphus (or at least a tl;dr summary), to truly appreciate the idea behind the premise of this article,… Read more

  • We get by with a little help from our friends… …no matter what’s on the agenda for the day After admiring some trans-continental bilingualism in the form of broadcasting self-aware meta media-literacy on a train yesterday, we move on from a proper derailing and find our selves in the Jungle, as our replay of GoldenEye… Read more