Active Time Event

Inventio Per Fabula

challenge

  • Best not wait to put off what can be done today by waiting till tomorrow…unless one is like, really tired. I’m of the mind courage is the best policy, though I have to admit, staying in bed is quite comfy, too Yesterday ended up being a nice little detour of an article; I say detour,… Read more

  • You never know where the day is going to take you at any given moment. As a cynic, however, my suspicions always remain firmly intact of what to expect from any 24 hour period One of the reasons I feel so vindicated in giving Mina the Hollower so many props where props are due, is… Read more

  • Always be prepared to go with the flow, even if that flowing ain’t really where you want to be going. I’m not sure why, but in recent days, when I sit down to put some thoughts to screen, almost always for something video game related, I usually have to start the entire process by having… Read more

  • Life can feel like an aimless meanderance from time to time, and as an existentialist, I see absolutely nothing wrong with this eventuality. Ultimately, existence really does just boil down to a series of back to back happenings, when you really think about it I’m guessing this post is going to be more or less… Read more

  • I’m always a advocate for being in the mindset of the here and now: focusing on what’s right in front of you helps to declutter the mind. Besides, the future may not be one of the most reliable sources of comfort one can imagine… My adventures through Mina the Hollower (MtH) continue to be deftly… Read more

  • Politics and philosophy are impossibly interwoven into our every day affairs, and to think otherwise is a delusion of grandeur worthy of only the most misguided of miscreants. That never prevents them from having their depraved versions of fun, however Mina the Hollower (MtH) continues to deliver, even if my betraying mood leads one to… Read more

  • In some ways, writing is one of my love languages, as it more or less represents a desire to give back to both the gaming community, and humanity at large, in a moment of surprisingly non-cynical solidarity. It might also be my way of silently acknowledging that every day somehow grows worse than the last,… Read more

  • There are times in life where everything seems to be going okay for once…and that’s it. You almost get suspicious about the strangely calm nature of the general vibe and sentiment of normality that hangs in the air, that even the slightest hiccup tends to greatly alarm you, as at first paranoid glance, it seems… Read more

  • Sometimes, keeping it simple is all one can ask for. Other times…not so much One of the problems with having to write about the video games you play, and to have to play video games to write about, is that if during a day, you get hung up on something totally irrelevant, or end up… Read more

  • There’s a deep irony involved with escapism; insofar as to it’s quality at least. As one escapes to escape the drudgery of reality, but then when the escapism is even more drudging, one then needs to escape back to the drudgery from whence they came, The want to angry nap intensifies After spending some time… Read more

  • The truth hurts. There’s no punchline follow up to that cold open. That’s it. In an unpredictable bout of what I feel is justifiable ire, I’ve more or less been “on one” the past few posts, thrashing about in anguish at the thought of some of the more lamentable aspects of the gaming industry, with… Read more

  • Often times, it’s the small things that count for the most. Whatever it takes to keep one sane In a movement reminiscent of my recent work on GoldenEye 64, where I got completely “derailed” right from the get, and needed to take a temporary hiatus before continuing, so too did my progress on Super Meat… Read more

  • The great thing about the end of the world is as follows; depending on how close you are to the conclusion, you’ll have absolutely no problems to worry about in the near immediate future. Gotta love when the silver lining is so shiny The goal yesterday was to commence discussion about the recently released Super… Read more

  • Find fun in the friction…or prepare yourself for boredom saecula saeculorum… We’re all there in spirit…We take a brief respite from my replay of GoldenEye 64 (and we were at the last level too! Grr…) to commit ourselves to a segment that I like to call “Words of Wisdom”, as I detail some ideas, personal… Read more

  • Though this next bit of darkly shaded humor may mean nothing to you at the moment, after reading this write-up about one of the final missions in GoldenEye, I urge you to go read The Myth of Sisyphus (or at least a tl;dr summary), to truly appreciate the idea behind the premise of this article,… Read more

  • We get by with a little help from our friends… …no matter what’s on the agenda for the day After admiring some trans-continental bilingualism in the form of broadcasting self-aware meta media-literacy on a train yesterday, we move on from a proper derailing and find our selves in the Jungle, as our replay of GoldenEye… Read more

  • To be silly is to be wise: when one gooses; one rebels. To wit; goose as hard as you fucking can I’m not at my most refined or heightened sense of thinking and writing this week, but all the more reason to try my hand at producing something of value, as the idea of only… Read more

  • Silksong: The Cost of Faith

    I will always advocate in the name of honesty, no matter how painful the truth may be. The truth shall set you free I’ve often discussed that my approach to the everyday, at least, in my estimations of what it takes for one to be successful at surviving, depart drastically from common wisdom. I am… Read more

  • I usually advocate for Occam’s Razor, in shaving away all of the excess of complicated theories and leaving the simplest explanation left as the correct deduction. Always trust in the simplest reasoning As I detailed in my last post, I was finally able to reach the first “not true” ending of Silksong, after weeks of… Read more

  • One person’s ending is another person’s beginning, true both in the fight of the every day, and the absurdity of what constitutes the reality of virtual battlefields. What I imagine most Silksong bosses eat for breakfast every morning And…credit roll… Fully aware I still have yet another full act of content to see before the… Read more

  • Sometimes, you’ve got to slow down, consider your options, and know when to let go. Some realizations are more painful than others Which is why the words of Wisdom for today are idealizing idleness, which might come as a shock to some of you, if you’re at all familiar with some of my own notions… Read more

  • We live in hypocrisy, and are often the makers of our own doom. I’m reminded of this sentiment these days, usually when I’m reading about others who lament the difficulty level in Silksong, as if they are tragically unfamiliar with the very nature of difficulty involving video game design since time immemorial. A lot of… Read more

  • Life is hectic, and it’s easy to get caught up in the moment. That look you get when the boss goes into a surprise phase you weren’t expecting My time with Silksong has provided a lot of engaging sessions, and as many good write-ups to boot, with a surprising number of concepts that have sprung… Read more

  • My heart goes out to all of the game developers who put in more hard work than the gaming masses will ever realize, all in the service of making something just for their enjoyment. How I imagine a lot of game developers feel right after launching a game with the crowded masses of fans doing… Read more

  • After being alerted to a theoretical reality of how horses function, I think my advice to Silksong players having trouble would be to start horsing around. Do as the horses do I think it’s fitting that while I write this article, I struggle a bit with mood and energy levels, which is generating a melancholy… Read more

  • Not all will summit Everest. I expounded upon the notion yesterday that many players are destined to bounce off of Silksong, if not before their arrival at the front steps of The Citadel, certainly in attempting to pass the gatekeeper known as “The Last Judge”, who acts as an all important skill check punctuating the… Read more

  • Yesterday’s post dealt with the reality of game design, and the metaphysical idea of how some games do not necessarily predicate themselves on the notion of fun first and foremost. This might seem positively outlandish to some, or maybe even downright impossible to others, with the idea of video games firmly planted in their head… Read more