Active Time Event

Inventio Per Fabula

challenge

  • To be silly is to be wise: when one gooses; one rebels. To wit; goose as hard as you fucking can I’m not at my most refined or heightened sense of thinking and writing this week, but all the more reason to try my hand at producing something of value, as the idea of only… Read more

  • Silksong: The Cost of Faith

    I will always advocate in the name of honesty, no matter how painful the truth may be. The truth shall set you free I’ve often discussed that my approach to the everyday, at least, in my estimations of what it takes for one to be successful at surviving, depart drastically from common wisdom. I am… Read more

  • I usually advocate for Occam’s Razor, in shaving away all of the excess of complicated theories and leaving the simplest explanation left as the correct deduction. Always trust in the simplest reasoning As I detailed in my last post, I was finally able to reach the first “not true” ending of Silksong, after weeks of… Read more

  • One person’s ending is another person’s beginning, true both in the fight of the every day, and the absurdity of what constitutes the reality of virtual battlefields. What I imagine most Silksong bosses eat for breakfast every morning And…credit roll… Fully aware I still have yet another full act of content to see before the… Read more

  • Sometimes, you’ve got to slow down, consider your options, and know when to let go. Some realizations are more painful than others Which is why the words of Wisdom for today are idealizing idleness, which might come as a shock to some of you, if you’re at all familiar with some of my own notions… Read more

  • We live in hypocrisy, and are often the makers of our own doom. I’m reminded of this sentiment these days, usually when I’m reading about others who lament the difficulty level in Silksong, as if they are tragically unfamiliar with the very nature of difficulty involving video game design since time immemorial. A lot of… Read more

  • Life is hectic, and it’s easy to get caught up in the moment. That look you get when the boss goes into a surprise phase you weren’t expecting My time with Silksong has provided a lot of engaging sessions, and as many good write-ups to boot, with a surprising number of concepts that have sprung… Read more

  • My heart goes out to all of the game developers who put in more hard work than the gaming masses will ever realize, all in the service of making something just for their enjoyment. How I imagine a lot of game developers feel right after launching a game with the crowded masses of fans doing… Read more

  • After being alerted to a theoretical reality of how horses function, I think my advice to Silksong players having trouble would be to start horsing around. Do as the horses do I think it’s fitting that while I write this article, I struggle a bit with mood and energy levels, which is generating a melancholy… Read more

  • Not all will summit Everest. I expounded upon the notion yesterday that many players are destined to bounce off of Silksong, if not before their arrival at the front steps of The Citadel, certainly in attempting to pass the gatekeeper known as “The Last Judge”, who acts as an all important skill check punctuating the… Read more

  • Yesterday’s post dealt with the reality of game design, and the metaphysical idea of how some games do not necessarily predicate themselves on the notion of fun first and foremost. This might seem positively outlandish to some, or maybe even downright impossible to others, with the idea of video games firmly planted in their head… Read more