Xbox
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Gears Of War: E-Day;When Video Games “Need Be Watchable”, Gaming Streamers Become Akin To Porn Stars
(Tl;dr video companion to this article): I ended yesterday’s article on a salient note, after stumbling around in the dark for a bit, realizing there was absolutely no way in hell I was going to wrap up all of my thoughts about Gears of War: E-Day by article/days end. All of that to say, the… Read more
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The problem with relying on any system to provide value, is two fold. Firstly, handing the keys to someone else in regards to your happiness means you’re trading your own agency away, and secondly, even if you buy into what they tell you will make you happy, you may end up trying to live the… Read more
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To quote Bertrand Russell: The time you enjoy wasting is not wasted time. Which is a saving fucking grace of a quote to consider, if this person’s art (or this article) is anything to go by In a continued effort of both thoroughness, and to increase the chance that when all is said and done,… Read more
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This much is true: you’ll find many of the truths we cling to depend greatly on our own point of view. One man’s mean slight is another man’s peaceful night In a moment that seemed to be one of sheer reluctance, I started writing about my time with Halo: Campaign Evolved (H:CEv) yesterday. The reticence… Read more
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When adapting a property, it’s always important to note exactly which inherent qualities to focus on in remaining faithful. In this way, I feel like the design elements for an Indiana Jones video game really are no brainers Reading this article about developer MachineGames reminds me of how much fun I had playing Indiana Jones… Read more
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Sometimes, it’s the thought that counts. Other times, it’s probably for the best to leave well enough the fuck alone Here I am, at the end of the day, attempting to get something posted before midnight, not necessarily coming in totally prepared with a bunch of gameplay under my belt to reference, nor am I… Read more
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With enough practice, one can even master the domain of hell. I’m not sure if this same logic is why Doom games have a “take it easy on me” break in period in earlier levels, but the warm up rounds of mindfully restrained sense of posturing make the burning sensation of hellfire a lot more… Read more
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They say that eyes are the windows to the soul, and that looking into them, you get a true sense for what kind of majestic sense of beauty they maintain their household with. Other times however, you don’t even have to ring the doorbell to conclusively know that no one is home This is relevant… Read more
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Try as I might, I am not always able to clear my head to get a full fledged article out in the time I have allotted to me in a given night, a reality I’ve had to deal with recently. Between a full time job, taking care of my cat, chores around the apartment, exhausted… Read more
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The Doom series has gone to great lengths to establish itself as a staple; not just for the shooter genre, but for video games as a whole. With frenetic, over the top action that has few competitors within the same realm of intensity, Doom as en entity never seems to slow its roll, as each… Read more
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Sic Parvis Magna…greatness from small beginnings. A phrase I became familiar with through my love of the Uncharted series, and one I regularly think about in my own absurdist quest of self-discovery, and one that’s taken me from my own humble origins that started all the way back in September 2012 on the original version… Read more
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All hell has broken loose…again. I’m of course referring to the recent launch of DOOM: The Dark Ages, which has felt like a longtime coming, with Eternal having launched back in March 202 we0, back during the start of the pandemic. It was a shitty time, to say the least Dark times indeed, though we… Read more
