Philosophy
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No one likes a tryhard. This notion pushes some even deeper into the realm of absurdity, as they then double down, and try harder to become the “tryhardiest”…a self-damning effort, if I’ve ever witnessed one I mentioned briefly in my last Silksong article, in what I would consider me half joking about putting out too… Read more
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Things do not always turn out exactly as we had hoped. It’s important to try to laugh in the face of adversity Which is why today’s Words of Wisdom are Mind the Gap, which helps to remind us that we are often times presented with flaws, problematic scenarios, or less than ideal circumstances, but have… Read more
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The Charles Bukowski quote: “The problem with the world is that the intelligent people are full of doubts, while the stupid ones are full of confidence.” seems truer and truer every single day that passes. The saddest of ironies I’ve made the habit of trying to get multiple articles out of any one game I’m… Read more
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Sometimes, I’ll rush an article out the door, and either skimp on the editing due to lack of time, or push something out that is bare bones content, with the rationalization that “they can’t all be winners”, and then it will will either get way more views, than I expect, or people I know will… Read more
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The quest for knowledge is never ending, and an endless curiosity to learn more is a wonderful quality to possess. And a quality that I hope is infectious, and spreads wide and far, cause some folks need to learn like…a lot more. To that point, today’s words of wisdom are “the island of knowledge”, which… Read more
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Difficulty looks like a lot of different things to a lot of different people. For some, masking with a sense of normalcy and making it through the day without a full on breakdown is difficulty enough As has been the usual case with me for some time now, I am currently haunted by a mid-week… Read more
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Self-care is important these days, no matter what form the healing process takes. Zelda is an excellent form of a personally applied panacea, in my humble purview I feel as if it’s worth prefacing this next statement with a rambunctiously obvious acknowledgement that in no way, shape, or form do I think is ridiculously enlightening,… Read more
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Sometimes, it’s the thought that counts. Other times, it’s probably for the best to leave well enough the fuck alone Here I am, at the end of the day, attempting to get something posted before midnight, not necessarily coming in totally prepared with a bunch of gameplay under my belt to reference, nor am I… Read more
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“Shtay awhile and lishten“ Hell can take a number, I guess. As I struggle to maintain a mood in what feels like a particularly bleak week by personal standards, not even a release of a solid new title or the flurry of Gamescom is enough to elevate my mood. This strangulated sense of whimsy leaves… Read more
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I’m always of the mind one should have a higher calling than money, and a more virtuous pursuit than finance, but when one is constantly harangued to do nothing but chase a paycheck, the take away of aspiring to be anything but mercenary about life is hard to argue against. The irony of course, ends… Read more
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Sometimes, we are not always given the best of options. When all else fails, “Chuck it in the fuck it bucket” is always an ideal last resort In the fairest of realities, we would always have at least one good option, and be able to sleep soundly with our decisions. Sadly, we do not live… Read more
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I want to say I probably think about games more than I play them, which makes sense, when you factor in the notion I not only write about them, but have held jobs and worked gigs that require me to do research on them, interview people within the industry, talk shop with other industry vets,… Read more
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In the realm of video game related writing, I’m never quite sure if my heart is in the right place or not. What occurs in my head every time I sit down to write For anyone that follows Active Time Event on a regular basis, even those rare breeds that have been doing so since… Read more
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When all else fails (including you), act like the accident involved was meant to happen. Punctuation goes a long way in reframing the narrative I’ve been running into a problem recently, one that’s been kind of hidden in plain sight for anyone who follows the site regularly, and is paying close enough attention to look… Read more
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One must find enjoyment where one can, though if your idea of an enjoyable dish in the dinning room of life is a bit spicier than others, do not force peppers into your shared preferred dish of choice when cooking for the entire crowd. Spending time with family is a great example of just how… Read more
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As I sit here with bloodshot eyes and a sore body, knowing I still have one more overnight shift left to do before my work week is over, mulling over ideas in an attempt to fulfill my self-imposed status quo of writing about games everyday, I catch myself from nodding off right before my head… Read more
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A jarringly simple question…one with as surprisingly complex an answer. A question that I recently posed to myself after reading an article discussing the newest game from Katamari creator Keita Takahashi, to a T, and an exchange that briefly occurred with another famous game designer Fumito Ueda, who helped lead the teams responsible for ICO,… Read more
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It’s Hegel Time The effort of creation is a difficult, messy process, and has a tendency to produce crazy results when things get out of hand…but hey, as long as you have an audience for it, anything truly bizarre, no matter how insane, can work, right? Has probably already topped the NYT best sellers list,… Read more
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Sometimes, it can feel like we are losing control of our own mind, or similarly, that some terrifyingly vital part of reality that makes it all work is just…missing. Not seen here: a terrifyingly vital part of reality missing: I.E. safety Which is why today’s words of wisdom are Sharing in “The Lack”, which is… Read more
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Watching behind the scenes supplemental material of the voice of Gex, Dana Gould, discussing that the writing, jokes, tones, and general riffing of the international gecko of mystery is a good reminder that sometimes, the entire reason someone did something is because they thought it was funny. Mind boggling that with such a simple motivation,… Read more
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Sometimes, success can not only be a confusing moment, but a messy one. Just ask the man who invented the reverse bear trap for a good example of what I mean Depending on my mood when I sit down and write, the fingers start frantically tapping, and the words just seemingly fly onto the screen.… Read more
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Memory can be a cruel mistress, leading us to believe we had something so beautiful, only to stare blankly into the cold face of reality upon a wayward return with the hopeful zest everything would be as we left it, and we are both amazingly correct and terrifyingly wrong at the same time. Not all… Read more
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Time keeps on slipping… …into itself? That’s why today’s post is more of a bite sized tidbit, as it were, best laid plans and all that sometimes leaves one up the creek and without a paddle in the temporal department. I thoroughly suggest to anyone reading this that if you wish to get a new… Read more
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Sometimes, life can be a lot to handle. We can’t just punch all of our problems away, like Chris Redfield does with boulders he doesn’t like. That’s why on today’s words of wisdom, I wanted to posit the notion of resetting to default, and what that entails. You could think of it as some kind… Read more
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It’s important to think outside the box and experiment with what works. Even if the trial and error can be downright torturous That’s why today’s words of wisdom have more to do with thinking than self-care, as a healthy brain needs to be constantly challenged in order to continue to grow. With that in mind,… Read more
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Sic Parvis Magna…greatness from small beginnings. A phrase I became familiar with through my love of the Uncharted series, and one I regularly think about in my own absurdist quest of self-discovery, and one that’s taken me from my own humble origins that started all the way back in September 2012 on the original version… Read more
