Game design
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Nothing like a little R&R during the spoopy season to put one at ease. R&R standing for Rancid & Revolting in this example Just some quick thoughts today, as it is one of those moments where I do not have many to spare. I think one of the hurt/heals of having lived within the realm… Read more
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Spoopy season has a lot of proper competition this year in having to up its game to be recognized as a legitimate threat in a crowded field of contenders. The United States of Absolutely Horrifying I’ve now become accustomed to what has come to be deemed the “Saturday Sorrows”, as every passing week has the… Read more
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It almost seems redundant to be excited for October and Halloween to arrive in bringing the seasonal scaries with them, considering how positively horrifying the everyday happens to be as of late. R.I.P anxiety sufferers Yesterday’s post was an attempt at being more reminiscent about a subject that I’m similar parts excited to discuss as… Read more
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Strolling back into Silent Hill has me feeling as if the town is a microcosmic distillation of this year’s everyday. Yesterday’s post was one of a meandering sort, not to say it didn’t turn out okay, more so just a self-aware aside I felt like sharing. I keep oscillating back and forth between wanting to… Read more
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I hate those days when you just can’t decide on what seems like the better choice. Decisions, decisions…. Today is that kind of day for, and quite honestly, a day that has no shortage of bad energy, truth be told. As a result, I’m not feeling terribly inspired to write. though I’ve mentioned in the… Read more
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Even when things get tough, I am a big advocate for a staunch sense of stoicism to keep one sturdy. Even if the masking process can feel herculean at times I’ve mentioned before about how hard I’m hit with the post-game completion blues, where one is feeling low energy and depleted after finishing a game.… Read more
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After being alerted to a theoretical reality of how horses function, I think my advice to Silksong players having trouble would be to start horsing around. Do as the horses do I think it’s fitting that while I write this article, I struggle a bit with mood and energy levels, which is generating a melancholy… Read more
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Things do not always turn out exactly as we had hoped. It’s important to try to laugh in the face of adversity Which is why today’s Words of Wisdom are Mind the Gap, which helps to remind us that we are often times presented with flaws, problematic scenarios, or less than ideal circumstances, but have… Read more
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The Charles Bukowski quote: “The problem with the world is that the intelligent people are full of doubts, while the stupid ones are full of confidence.” seems truer and truer every single day that passes. The saddest of ironies I’ve made the habit of trying to get multiple articles out of any one game I’m… Read more
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In spite of my hunger for playing games, I find it far too easy to glaze over the good ones from time to time. Definitely me, but with games. Also: people. I had a notion people were really down with Hollow Knight, but it wasn’t until I had read reports that the follow up (Silksong)… Read more
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Sometimes, we are not always given the best of options. When all else fails, “Chuck it in the fuck it bucket” is always an ideal last resort In the fairest of realities, we would always have at least one good option, and be able to sleep soundly with our decisions. Sadly, we do not live… Read more
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A jarringly simple question…one with as surprisingly complex an answer. A question that I recently posed to myself after reading an article discussing the newest game from Katamari creator Keita Takahashi, to a T, and an exchange that briefly occurred with another famous game designer Fumito Ueda, who helped lead the teams responsible for ICO,… Read more
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It’s Hegel Time The effort of creation is a difficult, messy process, and has a tendency to produce crazy results when things get out of hand…but hey, as long as you have an audience for it, anything truly bizarre, no matter how insane, can work, right? Has probably already topped the NYT best sellers list,… Read more
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Sometimes, it can feel like we are losing control of our own mind, or similarly, that some terrifyingly vital part of reality that makes it all work is just…missing. Not seen here: a terrifyingly vital part of reality missing: I.E. safety Which is why today’s words of wisdom are Sharing in “The Lack”, which is… Read more
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Watching behind the scenes supplemental material of the voice of Gex, Dana Gould, discussing that the writing, jokes, tones, and general riffing of the international gecko of mystery is a good reminder that sometimes, the entire reason someone did something is because they thought it was funny. Mind boggling that with such a simple motivation,… Read more
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Memory can be a cruel mistress, leading us to believe we had something so beautiful, only to stare blankly into the cold face of reality upon a wayward return with the hopeful zest everything would be as we left it, and we are both amazingly correct and terrifyingly wrong at the same time. Not all… Read more
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Time keeps on slipping… …into itself? That’s why today’s post is more of a bite sized tidbit, as it were, best laid plans and all that sometimes leaves one up the creek and without a paddle in the temporal department. I thoroughly suggest to anyone reading this that if you wish to get a new… Read more
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These days, I feel quite off when I’m not framing my gaming articles through the lens of philosophy. Almost as if my mention of philosophy in tandem with gaming has become not unlike Marvel editors’ desire to inject doom where no doom previously existed To that point (somehow), here on ATE, self-identity is a big… Read more
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Sic Parvis Magna…greatness from small beginnings. A phrase I became familiar with through my love of the Uncharted series, and one I regularly think about in my own absurdist quest of self-discovery, and one that’s taken me from my own humble origins that started all the way back in September 2012 on the original version… Read more
